{"version":2,"baseVals":{"rating":3,"gammaadj":1.78,"decay":0.5,"echo_zoom":1,"echo_alpha":0.5,"echo_orient":3,"wave_mode":7,"additivewave":1,"wave_brighten":0,"darken":1,"wave_a":4.1,"wave_scale":1.286,"wave_smoothing":0.63,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpanimspeed":100,"warpscale":0.089,"zoomexp":0.59124,"zoom":1.00951,"warp":0.35949,"sy":1.00183,"ob_size":0.5,"ob_r":0.01,"ib_size":0.26,"mv_x":64,"mv_y":1.248,"mv_l":5,"mv_b":0,"mv_a":0,"b1x":0.7,"b1ed":0},"shapes":[{"baseVals":{"enabled":1},"init_eqs_eel":"","frame_eqs_eel":"sides = 3;\nsx = bass - zoom * time/ang;\n\n\nang = time* 3.7;\nx = 0.5;\n\n\nr = 0.6*time;\nb = 0.6*time;\ng = 0.5*time;\nr2 = 0.98*time;\nb2 = 0.5*time;\ng2 = 0.7*time;"},{"baseVals":{"enabled":1,"rad":0.01},"init_eqs_eel":"","frame_eqs_eel":"y = sin(time*2)*0.4 + 0.5;\nx = sin(time)*0.4 + 0.5;\n\nsides = 20;\n\nr = 3;\nr2 = 3;\nb = 0;\nb2 = 0;\ng=0;\ng2=0;"},{"baseVals":{"enabled":1,"rad":0.01},"init_eqs_eel":"","frame_eqs_eel":"x = sin(time*2)*0.4 + 0.5;\ny = sin(time)*0.4 + 0.5;\n\nsides = 20;\n\nr = 0;\nr2 = 0;\nb = 3;\nb2 = 3;\ng=3;\ng2=3;"},{"baseVals":{"enabled":1,"rad":0.01},"init_eqs_eel":"","frame_eqs_eel":"x = sin(bass*0.05)*0.4 + 0.5;\ny = sin(bass)*0.4 + 0.5;\n\nsides = 20;\n\nr = 0;\nr2 = 0;\nb = 0;\nb2 = 0;\ng=4;\ng2=4;"}],"waves":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"tad1 = q4-q2;\ntad2 = cos(time);\n\n\n\nx = cos( (tad1-tad2)*3*ang )*0.4899 + 0.5;\n\nr=sin(0.6*time);\ng=sin(0.9*time);\nb=sin(0.8*time);"},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"","frame_eqs_eel":"wave_r=bass*.5;\nwave_b=bass*.5;\nrot=rot+((int(rand(10))-5)*.02*treb);","pixel_eqs_eel":"zoom=zoom+(above(y,.5)*sin(time)*.1);\nzoom=zoom+(below(y,.5)*cos(time)*.1);","warp":" shader_body { \n  vec2 uv_1;\n  vec2 uv6_2;\n  uv_1 = (uv + (vec2(0.0, 0.01) * dot (\n    ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\n  , vec3(0.32, 0.49, 0.29))));\n  uv6_2 = (0.4 * sin((\n    (uv_1 * 8.0)\n   + \n    (rand_frame * 6.0)\n  .xy)));\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = (((\n    (texture (sampler_main, uv_1).xyz - (((texture (sampler_blur2, \n      fract(uv_1)\n    ).xyz * scale2) + bias2) * 0.03))\n   + \n    (0.1 * (vec3((0.1 / sqrt(\n      dot (uv6_2, uv6_2)\n    ))) * ((1.0 + roam_cos) / 2.0).xyz))\n  ) * 0.99) - 0.02);\n  ret = tmpvar_3.xyz;\n }","comp":""}