{"version":2,"baseVals":{"rating":5,"gammaadj":2.001,"decay":0.95,"echo_zoom":0.9996,"wave_mode":1,"wrap":0,"wave_a":3.072644,"wave_scale":1.285746,"wave_smoothing":0,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpscale":1.331,"zoom":0.999513,"warp":0.0101,"wave_r":0.65,"wave_g":0.65,"wave_b":0.65,"ob_size":0.005,"ob_a":0.8,"ib_size":0,"mv_a":0},"shapes":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"","frame_eqs_eel":"wave_r = wave_r + 0.5*sin(time*1.13);\nwave_g = wave_g + 0.5*sin(time*1.23);\nwave_b = wave_b + 0.5*sin(time*1.33);","pixel_eqs_eel":"zoom = zoom + 0.05*(sin(6*ang) + sin(sin(time*2*sin(time)*rad))*0.3 - cos(rad)*0.1);\nrot = rot + 0.5*sin(0.5-rad)*cos(0.02*(0.5-rad)+time);\nsx = sx + 0.01*(0.99*1-rad)*sin(0.733*time)*below(sin(time),0);\nsy = sy + 0.01*(0.99*1-rad)*cos(0.953*time)*above(sin(time),0);\nzoom = zoom - 0.05*(1-rad)*below(rad,0.5);","warp":" shader_body { \n  vec3 tmpvar_1;\n  tmpvar_1 = max (texture (sampler_fc_main, uv).xyz, (texture (sampler_fc_main, mix (uv, uv_orig, vec2(0.33, 0.33))).xyz * 0.95));\n  vec2 x_2;\n  x_2 = (uv - uv_orig);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = (((\n    mix (tmpvar_1, (floor((\n      (tmpvar_1 * vec3(7.0, 6.0, 8.0))\n     + 0.25)) / vec3(7.0, 6.0, 8.0)), vec3(0.1, 0.1, 0.1))\n   * 0.99) - 0.0025) - ((1.0 - \n    clamp ((sqrt(dot (x_2, x_2)) * 40.0), 0.0, 1.0)\n  ) * 0.003));\n  ret = tmpvar_3.xyz;\n }","comp":" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1.x = cos((13.5 * uv.y));\n  tmpvar_1.y = sin((19.5 * uv.x));\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = max (texture (sampler_main, uv).xyz, texture (sampler_main, (uv + (0.06 * tmpvar_1))).xyz);\n  ret = tmpvar_2.xyz;\n }"}