{"version":2,"baseVals":{"rating":5,"gammaadj":1,"decay":0.995,"echo_zoom":1.007,"echo_orient":3,"wave_thick":1,"modwavealphabyvolume":1,"wave_a":0.9,"wave_scale":2.997,"wave_smoothing":0,"wave_mystery":-0.5,"modwavealphastart":1,"modwavealphaend":1,"warpanimspeed":0.274,"warpscale":7.98,"zoom":0.99951,"warp":0.20929,"wave_r":0.02,"wave_g":0.02,"wave_b":0,"ob_size":0.5,"ob_r":1,"ob_g":0.12,"ob_b":1,"ob_a":0.37,"ib_size":0,"ib_a":1,"mv_x":0,"mv_y":0,"mv_l":5,"mv_a":0,"b1ed":0.2},"shapes":[{"baseVals":{"sides":99,"textured":1,"x":1,"y":0.63,"rad":1.3,"tex_zoom":0.763,"g":1,"b":1,"a":0.97,"r2":1,"b2":1,"border_r":0,"border_g":0,"border_b":0,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"sides":100,"textured":1,"y":0.55,"rad":0.225,"g":1,"b":1,"a":0.97,"r2":1,"b2":1,"a2":1,"border_r":0,"border_g":0,"border_b":0,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"sides":100,"textured":1,"x":0.85,"y":0,"rad":1.3,"tex_zoom":2.068,"g":1,"b":1,"a":0.97,"r2":1,"b2":1,"a2":0.97,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"sides":3,"textured":1,"x":0.02,"rad":0.733,"ang":1.319,"tex_zoom":100,"g":1,"b":1,"a":0.97,"r2":1,"b2":1,"a2":0.97,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"sep":60,"scaling":0.08,"smoothing":0.4,"r":0,"g":0,"b":0,"a":0.97,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"sep":20,"scaling":0.07,"smoothing":0.65,"r":0.3,"g":0.3,"b":0.3,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"sep":30,"scaling":0.07,"r":0.3,"g":0.3,"b":0.3,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"sep":60,"r":0,"g":0,"b":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"x1 = 0;\ny1= .001;\nz1 = 0;","frame_eqs_eel":"zoom = 1;\nwave_a = 0;\n\nstartx = 0.3;\nstarty = 0.3;\n\na = 0.55;\nb = 0.05;\nd = 0.09;\n\nq1 = aspectx;\nq2 = aspecty;\nq5 = a;\nq6 = b;\nq7 = d;\n\n\n// coloring borders\nbb = bb*0.99 + bass*0.02;\nmm = mm*0.99 + mid*0.02;\ntt = tt*0.99 + treb*0.02;\n\nmx = max(max(bb,mm),tt);\nmn = min(min(bb,mm),tt);\n\nh1 = (bb-mn)/(mx-mn);\nh2 = (mm-mn)/(mx-mn);\nh3 = (tt-mn)/(mx-mn);\n\nv = 0.1333/fps;\nbm = bm + (h1-h2)*v;\nmt = mt + (h2-h3)*v;\nbt = bt + (h1-h3)*v;\n\nw = bm*2;\nq3 = sin(w);\nq4 = cos(w);\n\n\nq10 = bm;\nq11 = mt;\nq12 = bt;","pixel_eqs_eel":"x = 0.5 + (x-0.51)*q1;\ny = 0.5 - (y-0.5)*q2;\ndx = (x*(1-x)-q5*x*y/(x+q6));\ndy = -q7*y*(1-y/x);\n\ndx = -dx*0.02/q1;\ndy = -dy*0.02/q2;","warp":" shader_body { \n  vec2 my_uv2_1;\n  vec2 dz_2;\n  vec3 ret_3;\n  vec2 tmpvar_4;\n  tmpvar_4 = (texsize.zw * 4.0);\n  vec3 tmpvar_5;\n  tmpvar_5 = ((2.0 * (\n    (texture (sampler_blur1, (uv + (vec2(1.0, 0.0) * tmpvar_4))).xyz * scale1)\n   + bias1)) - (2.0 * (\n    (texture (sampler_blur1, (uv - (vec2(1.0, 0.0) * tmpvar_4))).xyz * scale1)\n   + bias1)));\n  vec3 tmpvar_6;\n  tmpvar_6 = ((2.0 * (\n    (texture (sampler_blur1, (uv + (vec2(0.0, 1.0) * tmpvar_4))).xyz * scale1)\n   + bias1)) - (2.0 * (\n    (texture (sampler_blur1, (uv - (vec2(0.0, 1.0) * tmpvar_4))).xyz * scale1)\n   + bias1)));\n  vec2 tmpvar_7;\n  tmpvar_7.x = tmpvar_5.x;\n  tmpvar_7.y = tmpvar_6.x;\n  vec2 tmpvar_8;\n  tmpvar_8 = (tmpvar_7 * texsize.zw);\n  ret_3.x = (texture (sampler_fw_main, (uv - tmpvar_8)).x - ((\n    (texture (sampler_blur3, uv).xyz * scale3)\n   + bias3).x - (\n    (texture (sampler_blur1, (uv + tmpvar_8)).xyz * scale1)\n   + bias1).x));\n  vec2 tmpvar_9;\n  tmpvar_9.x = tmpvar_5.y;\n  tmpvar_9.y = tmpvar_6.y;\n  dz_2 = (-(tmpvar_9) * texsize.zw);\n  ret_3.y = ((texture (sampler_fw_main, (uv - dz_2)).y - 0.06) - ((\n    ((texture (sampler_blur2, uv).xyz * scale2) + bias2)\n  .y - \n    ((texture (sampler_blur1, (uv + dz_2)).xyz * scale1) + bias1)\n  .y) * 1.3));\n  vec2 tmpvar_10;\n  tmpvar_10 = ((uv_orig - 0.5) * (1.8 - (\n    (bass_att - treb_att)\n   * 0.015)));\n  vec2 tmpvar_11;\n  tmpvar_11.x = ((tmpvar_10.x * tmpvar_10.x) - (tmpvar_10.y * tmpvar_10.y));\n  tmpvar_11.y = ((2.0 * tmpvar_10.x) * tmpvar_10.y);\n  my_uv2_1 = (tmpvar_11 + vec2(0.28, 0.4));\n  vec2 tmpvar_12;\n  tmpvar_12.x = ((2.0 * (\n    (texture (sampler_blur1, (my_uv2_1 + (vec2(1.0, 0.0) * tmpvar_4))).xyz * scale1)\n   + bias1)) - (2.0 * (\n    (texture (sampler_blur1, (my_uv2_1 - (vec2(1.0, 0.0) * tmpvar_4))).xyz * scale1)\n   + bias1))).z;\n  tmpvar_12.y = ((2.0 * (\n    (texture (sampler_blur1, (my_uv2_1 + (vec2(0.0, 1.0) * tmpvar_4))).xyz * scale1)\n   + bias1)) - (2.0 * (\n    (texture (sampler_blur1, (my_uv2_1 - (vec2(0.0, 1.0) * tmpvar_4))).xyz * scale1)\n   + bias1))).z;\n  dz_2 = (tmpvar_12 * texsize.zw);\n  ret_3.z = (texture (sampler_main, clamp ((my_uv2_1 + dz_2), 0.0, 1.0)).z - 0.014);\n  vec4 tmpvar_13;\n  tmpvar_13.w = 1.0;\n  tmpvar_13.xyz = ret_3;\n  ret = tmpvar_13.xyz;\n }","comp":" shader_body { \n  vec3 dy_1;\n  vec3 dx_2;\n  vec2 mirror_uv_3;\n  vec3 ret_4;\n  vec2 tmpvar_5;\n  tmpvar_5 = ((uv - 0.5) * aspect.xy);\n  vec2 tmpvar_6;\n  tmpvar_6.x = ((q4 * tmpvar_5.x) - (q3 * tmpvar_5.y));\n  tmpvar_6.y = ((q3 * tmpvar_5.x) + (q4 * tmpvar_5.y));\n  vec2 tmpvar_7;\n  tmpvar_7 = (0.5 - (tmpvar_6 * 2.0));\n  vec2 numerator_8;\n  numerator_8 = (tmpvar_7 - vec2(0.0, 0.5));\n  vec2 denominator_9;\n  denominator_9 = (tmpvar_7 - vec2(1.0, 0.5));\n  vec2 tmpvar_10;\n  tmpvar_10.x = ((numerator_8.x * denominator_9.x) + (numerator_8.y * denominator_9.y));\n  tmpvar_10.y = ((numerator_8.y * denominator_9.x) - (numerator_8.x * denominator_9.y));\n  vec2 tmpvar_11;\n  tmpvar_11 = (((tmpvar_10 / \n    ((denominator_9.x * denominator_9.x) + (denominator_9.y * denominator_9.y))\n  ) + 0.5) - vec2(0.5, 0.5));\n  float tmpvar_12;\n  tmpvar_12 = sqrt(dot (tmpvar_11, tmpvar_11));\n  float tmpvar_13;\n  float tmpvar_14;\n  tmpvar_14 = (min (abs(\n    (tmpvar_11.x / tmpvar_11.y)\n  ), 1.0) / max (abs(\n    (tmpvar_11.x / tmpvar_11.y)\n  ), 1.0));\n  float tmpvar_15;\n  tmpvar_15 = (tmpvar_14 * tmpvar_14);\n  tmpvar_15 = (((\n    ((((\n      ((((-0.01213232 * tmpvar_15) + 0.05368138) * tmpvar_15) - 0.1173503)\n     * tmpvar_15) + 0.1938925) * tmpvar_15) - 0.3326756)\n   * tmpvar_15) + 0.9999793) * tmpvar_14);\n  tmpvar_15 = (tmpvar_15 + (float(\n    (abs((tmpvar_11.x / tmpvar_11.y)) > 1.0)\n  ) * (\n    (tmpvar_15 * -2.0)\n   + 1.570796)));\n  tmpvar_13 = (tmpvar_15 * sign((tmpvar_11.x / tmpvar_11.y)));\n  if ((abs(tmpvar_11.y) > (1e-08 * abs(tmpvar_11.x)))) {\n    if ((tmpvar_11.y < 0.0)) {\n      if ((tmpvar_11.x >= 0.0)) {\n        tmpvar_13 += 3.141593;\n      } else {\n        tmpvar_13 = (tmpvar_13 - 3.141593);\n      };\n    };\n  } else {\n    tmpvar_13 = (sign(tmpvar_11.x) * 1.570796);\n  };\n  vec2 tmpvar_16;\n  tmpvar_16.x = (tmpvar_13 * 0.1591549);\n  tmpvar_16.y = tmpvar_12;\n  vec2 tmpvar_17;\n  tmpvar_17.x = ((tmpvar_16.x * 2.0) + q11);\n  tmpvar_17.y = ((0.3 * log(tmpvar_12)) + q12);\n  vec2 tmpvar_18;\n  tmpvar_18 = (0.5 + (0.5 - abs(\n    ((fract((tmpvar_17 * 0.5)) * 2.0) - 1.0)\n  )));\n  vec2 tmpvar_19;\n  tmpvar_19 = (texsize.zw * 3.0);\n  vec3 tmpvar_20;\n  tmpvar_20 = ((2.0 * (\n    (texture (sampler_blur1, (tmpvar_18 + (vec2(1.0, 0.0) * tmpvar_19))).xyz * scale1)\n   + bias1)) - (2.0 * (\n    (texture (sampler_blur1, (tmpvar_18 - (vec2(1.0, 0.0) * tmpvar_19))).xyz * scale1)\n   + bias1)));\n  vec3 tmpvar_21;\n  tmpvar_21 = ((2.0 * (\n    (texture (sampler_blur1, (tmpvar_18 + (vec2(0.0, 1.0) * tmpvar_19))).xyz * scale1)\n   + bias1)) - (2.0 * (\n    (texture (sampler_blur1, (tmpvar_18 - (vec2(0.0, 1.0) * tmpvar_19))).xyz * scale1)\n   + bias1)));\n  vec2 tmpvar_22;\n  tmpvar_22.x = tmpvar_20.x;\n  tmpvar_22.y = tmpvar_21.x;\n  mirror_uv_3 = (tmpvar_18 + ((tmpvar_22 * texsize.zw) * 4.0));\n  ret_4 = ((mix (ret_4, vec3(1.0, 1.0, 1.0), \n    ((((texture (sampler_blur1, mirror_uv_3).xyz * scale1) + bias1).x * (1.0 - (\n      (texture (sampler_blur2, mirror_uv_3).xyz * scale2)\n     + bias2).x)) * (pow (hue_shader, vec3(4.0, 4.0, 4.0)) * 1.4))\n  ) * texture (sampler_main, mirror_uv_3).xxx) + ((\n    (1.0 - texture (sampler_main, mirror_uv_3).x)\n   * \n    ((texture (sampler_blur1, mirror_uv_3).xyz * scale1) + bias1)\n  .x) * vec3(3.0, 3.0, 3.0)));\n  vec2 tmpvar_23;\n  tmpvar_23.x = tmpvar_20.x;\n  tmpvar_23.y = tmpvar_21.x;\n  mirror_uv_3 = (mirror_uv_3 - ((tmpvar_23 * texsize.zw) * 24.0));\n  dx_2 = ((2.0 * (\n    (texture (sampler_blur1, (mirror_uv_3 + (vec2(1.0, 0.0) * tmpvar_19))).xyz * scale1)\n   + bias1)) - (2.0 * (\n    (texture (sampler_blur1, (mirror_uv_3 - (vec2(1.0, 0.0) * tmpvar_19))).xyz * scale1)\n   + bias1)));\n  dy_1 = ((2.0 * (\n    (texture (sampler_blur1, (mirror_uv_3 + (vec2(0.0, 1.0) * tmpvar_19))).xyz * scale1)\n   + bias1)) - (2.0 * (\n    (texture (sampler_blur1, (mirror_uv_3 - (vec2(0.0, 1.0) * tmpvar_19))).xyz * scale1)\n   + bias1)));\n  vec2 tmpvar_24;\n  tmpvar_24.x = -(dx_2.y);\n  tmpvar_24.y = dy_1.y;\n  vec2 tmpvar_25;\n  tmpvar_25 = (tmpvar_24 * 0.25);\n  vec3 tmpvar_26;\n  tmpvar_26 = mix (ret_4, vec3(1.0, 1.0, 1.0), (mix (vec3(1.0, 0.7, 0.2), vec3(0.15, 0.0, 0.5), vec3(\n    ((((\n      ((mirror_uv_3.x * 0.8) - mirror_uv_3.y)\n     + 0.75) + tmpvar_25.x) + tmpvar_25.y) - 0.1)\n  )) * texture (sampler_main, mirror_uv_3).y));\n  vec2 tmpvar_27;\n  vec2 tmpvar_28;\n  tmpvar_28 = ((0.5 + (\n    (uv - 0.5)\n   * aspect.wz)) - vec2(0.5, 0.5));\n  vec2 tmpvar_29;\n  tmpvar_29.x = ((q4 * tmpvar_28.x) - (q3 * tmpvar_28.y));\n  tmpvar_29.y = ((q3 * tmpvar_28.x) + (q4 * tmpvar_28.y));\n  tmpvar_27 = (vec2(0.5, 0.5) + tmpvar_29);\n  mirror_uv_3 = tmpvar_27.yx;\n  vec2 tmpvar_30;\n  tmpvar_30 = (vec2(1.0, 0.0) * texsize.zw);\n  dx_2 = ((2.0 * texture (sampler_main, (tmpvar_27.yx + tmpvar_30)).xyz) - (2.0 * texture (sampler_main, (tmpvar_27.yx - tmpvar_30)).xyz));\n  vec2 tmpvar_31;\n  tmpvar_31 = (vec2(0.0, 1.0) * texsize.zw);\n  dy_1 = ((2.0 * texture (sampler_main, (tmpvar_27.yx + tmpvar_31)).xyz) - (2.0 * texture (sampler_main, (tmpvar_27.yx - tmpvar_31)).xyz));\n  vec2 tmpvar_32;\n  tmpvar_32.x = dx_2.z;\n  tmpvar_32.y = dy_1.z;\n  vec3 tmpvar_33;\n  tmpvar_33 = mix (tmpvar_26, vec3(0.9, 0.9, 1.0), vec3((1.0 - texture (sampler_main, (tmpvar_27.yx - tmpvar_32)).z)));\n  ret_4 = tmpvar_33;\n  vec4 tmpvar_34;\n  tmpvar_34.w = 1.0;\n  tmpvar_34.xyz = tmpvar_33;\n  ret = tmpvar_34.xyz;\n }"}