{"version":2,"baseVals":{"rating":5,"gammaadj":1.44,"wave_mode":2,"wave_a":0.199,"wave_scale":1.605,"wave_smoothing":0.7,"warpscale":2.853,"zoom":1.014,"warp":0,"wave_g":0.6,"wave_b":0,"mv_a":0},"shapes":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"","frame_eqs_eel":"wave_r = wave_r + 0.400*( 0.60*sin(0.933*time) + 0.40*sin(1.045*time) );\nwave_g = wave_g + 0.400*( 0.60*sin(0.900*time) + 0.40*sin(0.956*time) );\nwave_b = wave_b + 0.400*( 0.60*sin(0.910*time) + 0.40*sin(0.920*time) );\nzoom = zoom + 0.023*( 0.60*sin(0.339*time) + 0.40*sin(0.276*time) );\nrot = rot + 0.030*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );\ndecay = decay - 0.01*equal(frame%6,0);","pixel_eqs_eel":"zoom=zoom+0.06-0.06*sin(ang*2+time*3);","warp":" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2.x = (((\n    ((texture (sampler_blur2, (uv + vec2(0.01, 0.0))).xyz * scale2) + bias2)\n   - \n    ((texture (sampler_blur2, (uv - vec2(0.01, 0.0))).xyz * scale2) + bias2)\n  ).y * 1280.0) * texsize.z);\n  tmpvar_2.y = (((\n    ((texture (sampler_blur2, (uv + vec2(0.0, 0.01))).xyz * scale2) + bias2)\n   - \n    ((texture (sampler_blur2, (uv - vec2(0.0, 0.01))).xyz * scale2) + bias2)\n  ).y * 1024.0) * texsize.w);\n  ret_1.y = texture (sampler_fw_main, (uv + (tmpvar_2 * 0.01))).y;\n  ret_1 = (ret_1 + ((ret_1 - \n    ((texture (sampler_blur3, uv).xyz * scale3) + bias3)\n  ) * 0.35));\n  ret_1 = (ret_1 * 0.96);\n  ret_1 = (ret_1 + ((texture (sampler_noise_lq, \n    (((uv_orig * texsize.xy) * (texsize_noise_lq.zw * 0.4)) + rand_frame.xy)\n  ).xyz - 0.5) * 0.3));\n  ret_1 = mix (ret_1, vec3(dot (ret_1, vec3(0.32, 0.49, 0.29))), vec3(0.2, 0.2, 0.2));\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ret_1;\n  ret = tmpvar_3.xyz;\n }","comp":""}