{"version":2,"baseVals":{"rating":0,"gammaadj":1.980001,"decay":0.5,"echo_zoom":0.999998,"echo_alpha":0.5,"echo_orient":3,"wave_mode":4,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"wave_brighten":0,"darken_center":1,"darken":1,"wave_a":0.001,"wave_scale":0.527429,"wave_smoothing":0.45,"modwavealphastart":0,"modwavealphaend":1.32,"warpanimspeed":0.442,"warpscale":0.498,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0.8,"wave_g":0.49,"ob_size":0,"ob_r":1,"ob_g":1,"ob_b":1,"ob_a":0.05,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":1.85,"mv_r":0.4999,"mv_g":0.4999,"mv_b":0.4999,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"rad":0.048958,"tex_ang":1.00531,"tex_zoom":1.531168,"r":0.5,"g":1,"b":0.9,"r2":0.83,"g2":0.93,"b2":0.8,"a2":1,"border_b":0,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"\ntrel = time/3;\n\nx = .5+sin(trel*2);\ny = .5+cos(trel*1.3);\n\n\n\ncent = sqrt((x-.5)*(x-.5)+(y-.5)*(y-.5));\n\nrad = .1*cent;\na = .8;"},{"baseVals":{"enabled":1,"thickoutline":1,"textured":1,"x":0.26,"y":0.2,"rad":0.393173,"tex_zoom":1.392831,"r":0,"g":0.55,"b":0.5,"a":0.9,"g2":0.4,"b2":0.4,"border_r":0.3,"border_g":0.7,"border_b":0.8,"border_a":0.2},"init_eqs_eel":"","frame_eqs_eel":"trig = q24;\n\ntextured = 1;\n\nx0 = x0*bnot(trig) + trig*(.2+ rand(100)/200); \ny0 = y0*bnot(trig) + trig*(.2+ rand(100)/200); \n\n\nx0 = x0 + .03*q1*(3+q26)/fps;\ny0 = y0 + .03*q2*(3+q26)/fps;\n\nx0 = x0 - int(x0);\ny0 = y0 - int(y0);\n\ntex_ang = time;\n//tex_zoom = q1;\nang = time*q2;\nx = x0; y = y0;\nrad0 = rad0*bnot(trig) + trig*rand(100)/200;\nrad = rad0;\n\n\nr0 = r0*bnot(trig) + trig * rand(10)/10;\nb0 = b0*bnot(trig) + trig * rand(10)/10;\ng0 = g0*bnot(trig) + trig * rand(10)/10;\n\nborder_r = r0; border_g = g0; border_b = b0;\n\nr = r0; b = b0; g = g0;"},{"baseVals":{"additive":1,"x":0.503,"rad":0.038857,"tex_zoom":0.609857,"g":0.1,"a":0.9,"r2":1,"b2":1,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"x = rand(50)/50;\ny = .5 - 0*rand(15)/200;\n\nr = .4;\ng = .6;\nb = 1;\nr2 = r;\ng2 = g;\nb2 = b;\n\na = min(q21/2 ,.9);\nrad = a * (.1+abs(x-.5))/2 ;"},{"baseVals":{"thickoutline":1,"textured":1,"x":0.26,"y":0.76,"rad":0.39478,"tex_zoom":0.499805,"g":1,"b":1,"r2":1,"b2":1,"a2":0.8,"border_r":0.2,"border_g":0.7,"border_b":0.5,"border_a":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"tex_zoom = q27/2;"}],"waves":[{"baseVals":{"samples":282,"sep":20,"thick":1,"additive":1,"scaling":3.915805,"smoothing":0.1,"r":0.2,"g":0.3,"a":0.6,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"t2 = t2 + bass_att;","point_eqs_eel":"\nx = sample;\ny = value1 * rand(50)/100 * abs(sample-.5)+ .49;\n\na = q26/4 * (.2 + abs(sample-.5)); "},{"baseVals":{"usedots":1,"thick":1,"scaling":0.891519,"smoothing":0.82,"a":0.1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":"xi = rand(100)/100;\nyi = rand(100)/100;\n\nx = xi; y = yi;\n\na = q21/15; "},{"baseVals":{"thick":1,"scaling":0.891519,"smoothing":0.82,"r":0,"g":0.2,"b":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"spectrum":1,"usedots":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"dirx = 1;","frame_eqs_eel":"dec_med = pow (0.6, 30/fps);\ndec_slow = pow (0.9, 30/fps);\nbeat = max (max (bass, mid), treb); \navg = avg*dec_slow + beat*(1-dec_slow);\nis_beat = above(beat, .2+avg+peak) * above (time, t0+.2);\nt0 = is_beat*time + (1-is_beat)*t0;\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\nindex = (index + is_beat) %8;\nindex2 = (index2 + is_beat*bnot(index))%4;\nindex3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;\n\n\nq20 = avg;\nq21 = beat;\nq22 = peak;\nq23 = index;\nq24 = is_beat;\nq26 = bass + mid + treb;\nava = ava*dec_slow + q26*(1-dec_slow);\n\n\n//k1 =  is_beat*bnot(index)*bnot(index2);\n\nk1 =  is_beat*equal(index%2,0);\np1 =  k1*(p1+1) + (1-k1)*p1;\np2 = dec_med * p2+ (1-dec_med)*p1;\nrott = p2 * 3.1416/2;\nq1 = cos(rott);\nq2 = sin(rott);\nq3 = -q2;\nq4 = q1;\n\nq27 = 8-index;\nq28 = .5 + sin(time/7)/10;\n\nrm = min(q26-1.5*ava,2);\nmov = is_beat*rm + (1-is_beat)*mov;\n\nmovez = movez + .4/fps*mov;\nq30 = movez;\n//**************************\n\nampl = q26/8;\n\nmovex = movex + .2/fps*sin(rott);\nmovey = movey + .2/fps*cos(rott);\n\nq18 = movex; q19 = movey;\ntrel = trel + 1/fps + q24;\nq17 = 2*sin(trel/4);","pixel_eqs_eel":"","warp":" shader_body { \n  vec2 uv_1;\n  vec2 uv6_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = ((uv - 0.5) * aspect.xy);\n  float tmpvar_4;\n  tmpvar_4 = (((q28 * 2.0) * sqrt(\n    dot (tmpvar_3, tmpvar_3)\n  )) + (rand_frame * 64.0)).x;\n  uv_1 = (uv + (clamp (\n    ((sin(tmpvar_4) / cos(tmpvar_4)) * normalize(tmpvar_3))\n  , vec2(-16.0, -16.0), vec2(16.0, 16.0)) / 20.0));\n  uv6_2 = (0.4 * sin((tmpvar_3 * 12.0)));\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = (((q24 * \n    (((texture (sampler_main, uv_1).xyz - (\n      ((texture (sampler_blur1, fract(uv_1)).xyz * scale1) + bias1)\n     * 0.04)) + (0.15 * (vec3(\n      (0.1 / sqrt(dot (uv6_2, uv6_2)))\n    ) * roam_cos.xyz))) - 0.04)\n  ) * 0.98) + ((1.0 - q24) * texture (sampler_main, uv_orig).xyz));\n  ret = tmpvar_5.xyz;\n }","comp":"vec3 xlat_mutableneu;\nvec3 xlat_mutableret1;\nvec2 xlat_mutablers2;\n shader_body { \n  vec2 uv_1;\n  float inten_3;\n  float dist_4;\n  float ang2_5;\n  vec2 uv2_6;\n  uv_1 = (uv - 0.5);\n  uv_1 = (uv_1 * aspect.xy);\n  dist_4 = 1.0;\n  inten_3 = 1.0;\n  xlat_mutableret1 = vec3(0.0, 0.0, 0.0);\n  for (float n_2 = 0.0; n_2 <= 4.0; n_2 += 1.0) {\n    vec2 uv3_7;\n    ang2_5 = ((6.28 * n_2) / 4.0);\n    float tmpvar_8;\n    tmpvar_8 = cos(ang2_5);\n    float tmpvar_9;\n    tmpvar_9 = sin(ang2_5);\n    uv2_6.x = ((uv_1.x * tmpvar_8) - (uv_1.y * tmpvar_9));\n    uv2_6.y = ((uv_1.x * tmpvar_9) + (uv_1.y * tmpvar_8));\n    uv2_6 = (uv2_6 * aspect.yx);\n    dist_4 = (1.0 - fract((\n      (0.25 * n_2)\n     + q30)));\n    inten_3 = ((sqrt(dist_4) * (1.0 - dist_4)) * 4.0);\n    vec2 tmpvar_10;\n    tmpvar_10.x = tmpvar_8;\n    tmpvar_10.y = tmpvar_9;\n    uv3_7 = (fract((\n      ((3.0 * uv2_6) * dist_4)\n     + \n      (0.3 * q27)\n    )) + (q17 * tmpvar_10));\n    xlat_mutableneu = (texture (sampler_main, uv3_7).xyz - ((texture (sampler_blur2, \n      ((uv3_7 * 1.02) * q1)\n    ).xyz * scale2) + bias2));\n    xlat_mutableneu = (xlat_mutableneu * vec3(greaterThanEqual (xlat_mutableneu, vec3(0.0, 0.0, 0.0))));\n    xlat_mutableret1 = max (xlat_mutableret1, (xlat_mutableneu * inten_3));\n  };\n  xlat_mutablers2 = ((0.4 * cos(\n    ((uv_1 * 13.0) + time)\n  )) - dot (xlat_mutableret1, vec3(0.32, 0.49, 0.29)));\n  vec4 tmpvar_11;\n  tmpvar_11.w = 1.0;\n  tmpvar_11.xyz = (xlat_mutableret1 + ((\n    ((0.05 / sqrt(dot (xlat_mutablers2, xlat_mutablers2))) * q26)\n   / 4.0) * hue_shader));\n  ret = tmpvar_11.xyz;\n }"}