{"version":2,"baseVals":{"rating":5,"wave_mode":3,"wave_dots":1,"modwavealphabyvolume":1,"wave_scale":16.217468,"wave_mystery":-0.44,"wave_r":0.5,"wave_g":0.5,"wave_b":0.5,"mv_a":0},"shapes":[{"baseVals":{"additive":1,"textured":1,"rad":0.599579,"g":1,"b":1,"r2":1,"b2":1,"border_r":0,"border_g":0,"border_b":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"","frame_eqs_eel":"warp = 0; \nwave_r = wave_r + .2*sin(time*1.33)+bass*.3; \nwave_g = wave_g + .2*sin(time)+treb*.3; \nwave_b = wave_b + .2*sin(time*.988)+mid*.3; \nzoom = 1+bass*.01;","pixel_eqs_eel":"zoom = zoom + (rad*.01)*treb;","warp":" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = (uv - 0.5);\n  ret_1.x = texture (sampler_main, (tmpvar_2 + 0.5)).x;\n  ret_1.y = texture (sampler_main, ((tmpvar_2 * 0.98) + 0.5)).y;\n  ret_1.z = texture (sampler_main, ((tmpvar_2 * 0.96) + 0.5)).z;\n  ret_1 = (ret_1 - (ret_1 * 0.5));\n  ret_1 = ((ret_1 * abs(\n    (((texture (sampler_blur2, uv).xyz * scale2) + bias2) - 0.5)\n  )) * 5.0);\n  ret_1 = (ret_1 - 0.01);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ret_1;\n  ret = tmpvar_3.xyz;\n }","comp":" shader_body { \n  vec3 ret_1;\n  vec4 tmpvar_2;\n  tmpvar_2 = texture (sampler_main, uv);\n  ret_1 = (tmpvar_2.xyz * 5.0);\n  ret_1 = (ret_1 + 1.2);\n  vec3 tmpvar_3;\n  tmpvar_3.x = (1.0 + (0.2 * sin(time)));\n  tmpvar_3.y = (1.0 + (0.2 * sin(\n    (time * 0.2233333)\n  )));\n  tmpvar_3.z = (1.0 + (0.2 * sin(\n    (time * 0.733467)\n  )));\n  vec4 tmpvar_4;\n  tmpvar_4 = texture (sampler_blur1, uv);\n  ret_1 = ((ret_1 * (\n    (tmpvar_4.xyz * scale1)\n   + bias1).x) * tmpvar_3);\n  vec3 tmpvar_5;\n  tmpvar_5 = mix ((mix (\n    (mix ((ret_1 * (\n      (tmpvar_4.xyz * scale1)\n     + bias1)), (tmpvar_2.xyz * 3.0), tmpvar_2.xxx) * ((tmpvar_4.xyz * scale1) + bias1))\n  , \n    (tmpvar_2.xyz * 1.5)\n  , tmpvar_2.yyy) * (\n    (tmpvar_4.xyz * scale1)\n   + bias1)), tmpvar_2.xyz, tmpvar_2.zzz);\n  ret_1 = tmpvar_5;\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = tmpvar_5;\n  ret = tmpvar_6.xyz;\n }"}