{"version":2,"baseVals":{"rating":0,"gammaadj":1,"decay":1,"echo_zoom":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":0.535239,"wave_smoothing":0,"wave_mystery":-0.48,"modwavealphastart":1,"modwavealphaend":1.1,"warpscale":3.138,"fshader":1,"zoom":1.023,"warp":0.122616,"wave_g":0.65,"wave_b":0,"mv_x":6.4,"mv_y":48,"mv_dx":0.5,"mv_dy":0.5,"mv_l":5,"mv_r":0.013716,"mv_g":0.872347,"mv_b":0.522466,"mv_a":0},"shapes":[{"baseVals":{"enabled":1,"thickoutline":1,"textured":1,"rad":0.746302,"tex_zoom":0.942039,"g":1,"b":1,"r2":1,"b2":1,"a2":1,"border_r":0,"border_g":0,"border_b":0,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"ang=sin(time)*.5+.5;\nval=3;\na2=val*.33;\na=val*.33;\nrad=cos(time*.3)*.4+0.65;\nx=sin(time*.25)*.25+.5;\ny=cos(time*.45)*.25+.5;\n\n\n"},{"baseVals":{"enabled":1,"thickoutline":1,"textured":1,"rad":0.746302,"tex_zoom":0.942039,"g":1,"b":1,"r2":1,"b2":1,"a2":1,"border_r":0,"border_g":0,"border_b":0,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"ang=cos(time*.3)*.5+.5;\nval=3;\na2=val*.33;\na=val*.33;\nrad=sin(time*.3)*.4+0.65;\nx=cos(time*.25)*.25+.5;\ny=sin(time*.45)*.25+.5;\n\n\n"},{"baseVals":{"enabled":1,"thickoutline":1,"rad":0.364564,"r":0,"g2":0,"a2":1,"border_r":0,"border_g":0,"border_b":0,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"\nh2=h2+(above(treb,1.32)*0.8)*.9;\nvr=sin(h2*.8)*.5+.5;\nvg=sin(h2*.5)*.5+.5;\nvb=sin(h2*.1)*.5+.5;\n\ng=vg;\nr=vr;\nb=vb;\ng2=g;\nr2=r;\nb2=b;\ndist=(frame%100)*.01;\nmaat=maat+(above(bass_att,1.5));\nmaat=below(maat,16)*maat;\nx=if(below(maat,8),if(below(maat,4),dist,1-dist),x);\ny=if(above(maat,8),if(above(maat,4),dist,1-dist),y);"},{"baseVals":{"thickoutline":1,"textured":1,"rad":0.364564,"r":0,"g2":0,"a2":1,"border_r":0,"border_g":0,"border_b":0,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"\nh2=h2+(above(treb,1.32)*0.8)*.9;\nvr=sin(h2*.8)*.5+.5;\nvg=sin(h2*.5)*.5+.5;\nvb=sin(h2*.1)*.5+.5;\n\ng=vg;\nr=vr;\nb=vb;\ng2=g;\nr2=r;\nb2=b;\ndist=(frame%100)*.01;\nmaat=maat+(above(bass_att,1.5));\nmaat=below(maat,16)*maat;\ny=if(below(maat,8),if(below(maat,4),dist,1-dist),y);\nx=if(above(maat,8),if(above(maat,4),dist,1-dist),x);"}],"waves":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"","frame_eqs_eel":"wave_r = 1;//0.85 + 0.35*sin(0.437*time+1) + 0.55*sin(0.197*time+4);\nwave_g = 0;//0.85 + 0.35*sin(0.544*time+2) + 0.55*sin(0.143*time+5);\nwave_b = 0;//0.85 + 0.35*sin(0.751*time+3) + 0.55*sin(0.117*time+6);\nwave_r = sqrt(wave_r);\nwave_g = sqrt(wave_g);\nwave_b = sqrt(wave_b);\nrot = rot + 0.010*( 0.60*sin(0.381*time) + 0.40*sin(0.579*time) );\ncx = cx + 0.210*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) );\ncy = cy + 0.210*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) );\ndx = dx + 0.003*( 0.60*sin(0.234*time) + 0.40*sin(0.277*time) );\ndy = dy + 0.003*( 0.60*sin(0.284*time) + 0.40*sin(0.247*time) );\ndecay = decay - 0.01*equal(frame%6,0);\ndx = dx + dx_residual;\ndy = dy + dy_residual;\nbass_thresh = above(bass_att,bass_thresh)*2 + (1-above(bass_att,bass_thresh))*((bass_thresh-1.3)*0.96+1.3);\ndx_residual = equal(bass_thresh,2.13)*0.016*sin(time*7) + (1-equal(bass_thresh,2.13))*dx_residual;\ndy_residual = equal(bass_thresh,2.13)*0.012*sin(time*9) + (1-equal(bass_thresh,2.13))*dy_residual;\nwave_x = wave_x - dx_residual*7;\nwave_y = wave_y - dy_residual*7;\nwave_mystery = time*0.03;","pixel_eqs_eel":"","warp":" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = (texture (sampler_main, (uv + (\n    (texture (sampler_main, (uv + texsize.zw)).xy - 0.37)\n   * 0.03))).xyz - 0.004);\n  ret = tmpvar_1.xyz;\n }","comp":" shader_body { \n  vec2 uv_1;\n  vec3 ret_2;\n  uv_1 = (0.05 + (0.9 * uv));\n  ret_2 = (abs((\n    ((texture (sampler_blur1, uv_1).xyz * scale1) + bias1)\n   - texture (sampler_main, uv_1).xyz)) * 6.0);\n  ret_2 = (ret_2 * 1.333);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ret_2;\n  ret = tmpvar_3.xyz;\n }"}