{"version":2,"baseVals":{"rating":5,"gammaadj":1.9,"echo_zoom":1.169,"wave_mode":3,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"wave_a":0.207,"wave_scale":1.074,"wave_smoothing":0,"wave_mystery":0.24,"modwavealphaend":1.17,"warpanimspeed":0.335,"warpscale":3.521,"zoomexp":2.1,"zoom":1.00002,"warp":0.92753,"ob_size":0,"ob_a":0.5,"ib_size":0.029,"ib_r":0.34,"ib_g":0.34,"ib_b":0.34,"ib_a":0.1,"mv_x":64,"mv_y":48,"mv_l":0,"mv_r":0.35,"mv_g":0.35,"mv_b":0.35,"mv_a":0},"shapes":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"","frame_eqs_eel":"wave_x = wave_x + 0.2900*( 0.60*sin(2.121*time) + 0.40*sin(1.621*time) );\nwave_y = wave_y + 0.2900*( 0.60*sin(1.742*time) + 0.40*sin(2.322*time) );\nwave_r = wave_r + 0.350*( 0.60*sin(0.823*time) + 0.40*sin(0.916*time) );\nwave_g = wave_g + 0.350*( 0.60*sin(0.900*time) + 0.40*sin(1.023*time) );\nwave_b = wave_b + 0.350*( 0.60*sin(0.808*time) + 0.40*sin(0.949*time) );\nblah = 0.5/(wave_r+wave_g+wave_b);\nwave_r = wave_r*blah; wave_g = wave_g*blah; wave_b = wave_b*blah;\nrot = rot + 0.035*( 0.60*sin(0.21*time) + 0.30*sin(0.339*time) );\ncx = cx + 0.30*( 0.60*sin(0.374*time) + 0.14*sin(0.194*time) );\ncy = cy + 0.37*( 0.60*sin(0.274*time) + 0.10*sin(0.394*time) );\ndx = dx + 0.01*( 0.60*sin(0.324*time) + 0.40*sin(0.234*time) );\ndy = dy + 0.01*( 0.60*sin(0.244*time) + 0.40*sin(0.264*time) );\nib_r = ib_r + 0.2*sin(time*0.5413);\nib_g = ib_g + 0.2*sin(time*0.6459);\nib_b = ib_b + 0.2*sin(time*0.7354);\nblah = 12.4/(ib_r+ib_g+ib_b)*3;\nib_r = ib_r*blah; ib_g = ib_g*blah; ib_b = ib_b*blah;","pixel_eqs_eel":"","warp":" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = (texture (sampler_main, (uv + (\n    (texture (sampler_main, (uv + texsize.zw)).xy - 0.37)\n   * 0.03))).xyz - 0.004);\n  ret = tmpvar_1.xyz;\n }","comp":" shader_body { \n  vec2 uv_1;\n  vec3 ret_2;\n  uv_1 = (0.05 + (0.9 * uv));\n  ret_2 = (abs((\n    ((texture (sampler_blur1, uv_1).xyz * scale1) + bias1)\n   - texture (sampler_main, uv_1).xyz)) * 6.0);\n  ret_2 = (ret_2 * 1.333);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ret_2;\n  ret = tmpvar_3.xyz;\n }"}