{"version":2,"baseVals":{"rating":0,"gammaadj":1.980001,"decay":0.5,"echo_zoom":0.999998,"echo_alpha":0.5,"echo_orient":3,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"darken":1,"wave_a":0.001,"wave_scale":2.232543,"wave_smoothing":0.81,"wave_mystery":0.28,"modwavealphastart":0.47,"modwavealphaend":1.32,"warpanimspeed":0.01,"warpscale":0.01,"zoom":1.001832,"dx":1,"warp":0.01,"sx":0.999997,"wave_r":0,"wave_g":0,"wave_b":0,"mv_x":64,"mv_y":48,"mv_l":1.85,"mv_r":0.4999,"mv_g":0.4999,"mv_b":0.4999,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"sides":18,"additive":1,"x":0.57,"rad":0.060499,"tex_zoom":3.264423,"r":0,"a":0,"r2":0.1,"g2":0.1,"b2":0.2,"a2":0.7,"border_r":0,"border_g":0,"border_b":0,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"sides":100,"textured":1,"rad":0.476928,"ang":1.130974,"tex_zoom":1.02315,"g":1,"b":1,"a":0.97,"r2":1,"b2":1,"a2":0.1,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0.81,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"sides":63,"textured":1,"x":0.123,"y":0,"rad":0.273185,"tex_zoom":0.499805,"g":1,"b":1,"r2":1,"b2":1,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""},{"baseVals":{"sides":63,"textured":1,"y":1,"rad":0.548217,"tex_zoom":0.499805,"g":1,"b":1,"r2":1,"b2":1,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"additive":1,"scaling":0.891519,"smoothing":0.82,"a":0.6,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"thick":1,"scaling":0.891519,"smoothing":0.82,"a":0.1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"thick":1,"scaling":0.891519,"smoothing":0.82,"a":0.1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""},{"baseVals":{"spectrum":1,"usedots":1,"a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"shift = 0;\nfade = 0.5;","frame_eqs_eel":"dec_med = pow (0.9, 30/fps);\ndec_slow = pow (0.99, 30/fps);\nbeat = max (max (bass, mid), treb); \navg = avg*dec_slow + beat*(1-dec_slow);\nis_beat = above(beat, .1+avg+peak) * above (time, t0+.2);\nt0 = is_beat*time + (1-is_beat)*t0;\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\nindex = (index + is_beat) %4;\nindex2 = (index2 + is_beat*bnot(index))%4;\nindex3 = (index3 + is_beat*bnot(index)*bnot(index2))%4;\n\n\nq20 = avg;\nq21 = beat;\nq22 = peak;\nq23 = index;\nq24 = is_beat;\nq26 = bass + mid + treb;\n\nready = is_beat * bnot(ready) + bnot(is_beat2)*ready;\nis_beat2 = ready * above (time, t0+.2);\nq19 = is_beat2;\n\n\n//k1 =  is_beat*bnot(index)*bnot(index2);\n\nk1 =  is_beat*equal(index,0);\np1 =  k1*(p1+1) + (1-k1)*p1;\np2 = dec_med * p2+ (1-dec_med)*p1;\nrott = p2 * 3.14159265359/4;\n\nq27 = index+1;\nq28 = index2+1;\nq29 = index3*4+1;\nq30 = index4;\n\nq1 = cos(rott);\nq2 = sin(rott);\nq3 = -q2;\nq4 = q1;\n\nmovex = movex +.002*30/fps;\nq30 = movex;\n\nfade = dec_med * fade + (1-dec_med);\nq32 = fade;\n\nzoom = .98;\ndx = .04*q2 * bnot(index2);\ndy = .04*q1 * bnot(index2);\nrot = .02;","pixel_eqs_eel":"","warp":" shader_body { \n  vec2 uv_1;\n  vec2 uv6_2;\n  vec3 ret_3;\n  vec2 tmpvar_4;\n  tmpvar_4 = ((uv - 0.5) * aspect.xy);\n  float tmpvar_5;\n  tmpvar_5 = (sqrt(dot (tmpvar_4, tmpvar_4)) + (rand_frame * 116.0)).x;\n  uv_1 = (uv + ((\n    ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\n  .xy * vec2(0.0, 1.0)) + (0.01 * \n    clamp (((sin(tmpvar_5) / cos(tmpvar_5)) * normalize(tmpvar_4)), vec2(-18.0, -18.0), vec2(18.0, 18.0))\n  )));\n  uv6_2 = (0.4 * sin((\n    ((tmpvar_4 * 2.0) * q27)\n   + rand_frame.xy)));\n  ret_3 = ((q24 * (\n    (((texture (sampler_main, (0.95 + uv_1)).xyz - (\n      ((texture (sampler_blur2, fract(uv_1)).xyz * scale2) + bias2)\n     * 0.03)) + (0.2 * (vec3(\n      (0.051 / sqrt(dot (uv6_2, uv6_2)))\n    ) * roam_sin.xyz))) * 0.95)\n   - 0.02)) + ((1.0 - q24) * texture (sampler_main, uv_orig).xyz));\n  ret_3 = (ret_3 * q32);\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = ret_3;\n  ret = tmpvar_6.xyz;\n }","comp":"vec2 xlat_mutabledz;\nvec3 xlat_mutablemus;\nvec3 xlat_mutableneu;\nvec3 xlat_mutableret1;\nvec2 xlat_mutableuv3;\n shader_body { \n  float inten_1;\n  float dist_2;\n  vec2 uv2_3;\n  vec3 ret_4;\n  vec2 tmpvar_5;\n  tmpvar_5.y = 0.0;\n  tmpvar_5.x = texsize.z;\n  vec2 tmpvar_6;\n  tmpvar_6.x = 0.0;\n  tmpvar_6.y = texsize.w;\n  xlat_mutabledz.x = dot ((texture (sampler_main, (uv + tmpvar_5)).xyz - texture (sampler_main, (uv - tmpvar_5)).xyz), vec3(0.32, 0.49, 0.29));\n  xlat_mutabledz.y = dot ((texture (sampler_main, (uv + tmpvar_6)).xyz - texture (sampler_main, (uv - tmpvar_6)).xyz), vec3(0.32, 0.49, 0.29));\n  xlat_mutablemus = (texture (sampler_main, (uv + (0.03 * xlat_mutabledz))).xyz + 0.02);\n  uv2_3 = (uv - 0.5);\n  float tmpvar_7;\n  tmpvar_7 = (time / 4.0);\n  dist_2 = (1.0 - fract(tmpvar_7));\n  float tmpvar_8;\n  tmpvar_8 = (1.0 - rad);\n  inten_1 = (((\n    sqrt(dist_2)\n   * \n    (1.0 - (dist_2 * dist_2))\n  ) * 8.0) * tmpvar_8);\n  xlat_mutableuv3 = (((2.0 * uv2_3) * dist_2) + 0.6);\n  vec2 tmpvar_9;\n  tmpvar_9 = fract(xlat_mutableuv3);\n  xlat_mutabledz.x = (texture (sampler_main, (tmpvar_9 + tmpvar_5)).xyz - texture (sampler_main, (tmpvar_9 - tmpvar_5)).xyz).x;\n  xlat_mutabledz.y = (texture (sampler_main, (tmpvar_9 + tmpvar_6)).xyz - texture (sampler_main, (tmpvar_9 - tmpvar_6)).xyz).x;\n  xlat_mutableneu = ((dist_2 * texture (sampler_main, tmpvar_9).xyz) + ((1.0 - dist_2) * dot (\n    ((texture (sampler_blur2, tmpvar_9).xyz * scale2) + bias2)\n  , vec3(0.32, 0.49, 0.29))));\n  xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), (xlat_mutableneu * inten_1));\n  dist_2 = (1.0 - fract((0.3333333 + tmpvar_7)));\n  inten_1 = (((\n    sqrt(dist_2)\n   * \n    (1.0 - (dist_2 * dist_2))\n  ) * 8.0) * tmpvar_8);\n  xlat_mutableuv3 = (((2.0 * uv2_3) * dist_2) + 0.6);\n  vec2 tmpvar_10;\n  tmpvar_10 = fract(xlat_mutableuv3);\n  xlat_mutabledz.x = (xlat_mutabledz.x + (texture (sampler_main, (tmpvar_10 + tmpvar_5)).xyz - texture (sampler_main, (tmpvar_10 - tmpvar_5)).xyz).x);\n  xlat_mutabledz.y = (xlat_mutabledz.y + (texture (sampler_main, (tmpvar_10 + tmpvar_6)).xyz - texture (sampler_main, (tmpvar_10 - tmpvar_6)).xyz).x);\n  xlat_mutableneu = ((dist_2 * texture (sampler_main, tmpvar_10).xyz) + ((1.0 - dist_2) * dot (\n    ((texture (sampler_blur2, tmpvar_10).xyz * scale2) + bias2)\n  , vec3(0.32, 0.49, 0.29))));\n  xlat_mutableret1 = max (xlat_mutableret1, (xlat_mutableneu * inten_1));\n  dist_2 = (1.0 - fract((0.6666667 + tmpvar_7)));\n  inten_1 = (((\n    sqrt(dist_2)\n   * \n    (1.0 - (dist_2 * dist_2))\n  ) * 8.0) * tmpvar_8);\n  xlat_mutableuv3 = (((2.0 * uv2_3) * dist_2) + 0.6);\n  vec2 tmpvar_11;\n  tmpvar_11 = fract(xlat_mutableuv3);\n  xlat_mutabledz.x = (xlat_mutabledz.x + (texture (sampler_main, (tmpvar_11 + tmpvar_5)).xyz - texture (sampler_main, (tmpvar_11 - tmpvar_5)).xyz).x);\n  xlat_mutabledz.y = (xlat_mutabledz.y + (texture (sampler_main, (tmpvar_11 + tmpvar_6)).xyz - texture (sampler_main, (tmpvar_11 - tmpvar_6)).xyz).x);\n  xlat_mutableneu = ((dist_2 * texture (sampler_main, tmpvar_11).xyz) + ((1.0 - dist_2) * dot (\n    ((texture (sampler_blur2, tmpvar_11).xyz * scale2) + bias2)\n  , vec3(0.32, 0.49, 0.29))));\n  xlat_mutableret1 = max (xlat_mutableret1, (xlat_mutableneu * inten_1));\n  dist_2 = (1.0 - fract((1.0 + tmpvar_7)));\n  inten_1 = (((\n    sqrt(dist_2)\n   * \n    (1.0 - (dist_2 * dist_2))\n  ) * 8.0) * tmpvar_8);\n  xlat_mutableuv3 = (((2.0 * uv2_3) * dist_2) + 0.6);\n  vec2 tmpvar_12;\n  tmpvar_12 = fract(xlat_mutableuv3);\n  xlat_mutableuv3 = tmpvar_12;\n  xlat_mutabledz.x = (xlat_mutabledz.x + (texture (sampler_main, (tmpvar_12 + tmpvar_5)).xyz - texture (sampler_main, (tmpvar_12 - tmpvar_5)).xyz).x);\n  xlat_mutabledz.y = (xlat_mutabledz.y + (texture (sampler_main, (tmpvar_12 + tmpvar_6)).xyz - texture (sampler_main, (tmpvar_12 - tmpvar_6)).xyz).x);\n  xlat_mutableneu = ((dist_2 * texture (sampler_main, tmpvar_12).xyz) + ((1.0 - dist_2) * dot (\n    ((texture (sampler_blur2, tmpvar_12).xyz * scale2) + bias2)\n  , vec3(0.32, 0.49, 0.29))));\n  xlat_mutableret1 = max (xlat_mutableret1, (xlat_mutableneu * inten_1));\n  ret_4 = ((xlat_mutableret1 * (1.0 - \n    dot (xlat_mutablemus, vec3(0.32, 0.49, 0.29))\n  )) + ((\n    (4.0 * xlat_mutablemus)\n   * \n    (1.0 + (3.0 * xlat_mutableret1))\n  ) * tmpvar_8));\n  ret_4 = (ret_4 * q32);\n  vec4 tmpvar_13;\n  tmpvar_13.w = 1.0;\n  tmpvar_13.xyz = ret_4;\n  ret = tmpvar_13.xyz;\n }"}