{"version":2,"baseVals":{"rating":0,"gammaadj":1.980001,"decay":0.5,"echo_zoom":0.999998,"echo_alpha":0.5,"echo_orient":3,"modwavealphabyvolume":1,"darken":1,"wave_a":0.001,"wave_scale":10.437056,"wave_smoothing":0.45,"wave_mystery":0.08,"modwavealphastart":0,"modwavealphaend":1.32,"warpanimspeed":1.4595,"warpscale":2.0067,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0,"wave_g":0.99,"ob_size":0,"ob_b":0.2,"ob_a":1,"ib_size":0,"ib_r":0,"ib_g":0,"ib_a":1,"mv_x":64,"mv_y":48,"mv_l":0,"mv_r":0.4999,"mv_g":0.4999,"mv_b":0.4999,"mv_a":0.1,"b1ed":0},"shapes":[{"baseVals":{"rad":0.048958,"tex_ang":1.00531,"tex_zoom":1.531168,"r":0.5,"g":1,"b":0.9,"r2":0.83,"g2":0.93,"b2":0.8,"a2":1,"border_b":0,"border_a":0,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"\ntrel = time/2+q20;\n\nx = .5+sin(trel*2);\ny = .5+cos(trel*1.3 +q28/3);\n\na = q26/4+.2;\n//a = 1;"},{"baseVals":{"enabled":1,"thickoutline":1,"x":0.4,"rad":2.366958,"tex_ang":3.455753,"tex_zoom":0.993053,"r":0.5,"b":1,"a":0.2,"r2":0.7,"g2":0.4,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"a2 =0;a = 0;\na = q24/12;"},{"baseVals":{"enabled":1,"sides":100,"x":0.503,"rad":0.038857,"tex_zoom":0.609857,"g":0.1,"a":0.9,"r2":1,"b2":1,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0},"init_eqs_eel":"","frame_eqs_eel":"x = rand(10)/10;\ny = rand(10)/10;\n\nr = rand(50)/50;\ng = rand(50)/50;\nb = rand(50)/50;\n\nr2 = 1;\ng2 = 1;\nb2 = 1;\n\na = min(q21/2 ,1);\na = .5;\nrad = a*a/16 ;\na2 = .5;"},{"baseVals":{"enabled":1,"textured":1,"rad":0.845919,"tex_zoom":0.622112,"g":1,"b":1,"a":0.9,"r2":1,"b2":1,"a2":0.5,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0.2999},"init_eqs_eel":"","frame_eqs_eel":""}],"waves":[{"baseVals":{"enabled":1,"samples":182,"sep":120,"usedots":1,"scaling":0.891519,"smoothing":0.82,"a":0.6},"init_eqs_eel":"t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\n","frame_eqs_eel":"t1 = sin(t/7);","point_eqs_eel":"\nt_abs = sample ;\n\nox = sin (t_abs*68);\noy = cos (t_abs*63);\noz = sin (t_abs*125);\n\nr = 0;\ng = 1 ;\nb = 1 ;\n\nt_rel = sample - time/127;\nt_rel = t_rel - int(t_rel);\n\na = (512*sample-time*2)%2;\na = 1;\n\nxang = 0 ;\nyang = t1;\nzang = t1;\nfov = 0.15;\n\n\n// Rotation um x,y,z\n\nmx = ox*cos(zang) - oy*sin(zang);\nmy = ox*sin(zang) + oy*cos(zang);\n\nox = mx;\noy = my;\nmx = ox*cos(yang) + oz*sin(yang);\nmz = -ox*sin(yang) + oz*cos(yang);\nox = mx;\noz = mz;\nmy = oy*cos(xang) - oz*sin(xang);\nmz = oy*sin(xang) + oz*cos(xang);\noy = my;\noz = mz;\n\n//oz = oz - 6;\nx = ox*fov/oz +0.5;\n//x = (x-.5)*0.75 + 0.5;\ny = oy*fov/oz + 0.5;"},{"baseVals":{"usedots":1,"thick":1,"scaling":0.891519,"smoothing":0.82,"a":0.1,"enabled":0},"init_eqs_eel":"t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\n","frame_eqs_eel":"tm = time*.1;\nt1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);\nt2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);\nt3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);\n\ntic = min(time - tin,1);\ntin = time;\n\ntva = (tic*q1*.5);\ntvb = (tic*q2*.5);\ntvc = (tic*q3*.5);\n\nq1 = tva;\nq2 = tvb;\nq3 = tvc;\n\nsz = .5;\nlen = q4;\nt4 = len;","point_eqs_eel":""},{"baseVals":{"thick":1,"scaling":0.891519,"smoothing":0.82,"r":0,"g":0.2,"b":0,"enabled":0},"init_eqs_eel":"t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\nt8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;\n","frame_eqs_eel":"tm = time*.1;\nt1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);\nt2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);\nt3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);\n\ntic = min(time - tin,1);\ntin = time;\n\ntva = (tic*q1*.5);\ntvb = (tic*q2*.5);\ntvc = (tic*q3*.5);\n\nq1 = tva;\nq2 = tvb;\nq3 = tvc;\n\nsz = .5;\nlen = 1;\nt4 = len;","point_eqs_eel":""},{"baseVals":{"spectrum":1,"usedots":1,"enabled":0},"init_eqs_eel":"","frame_eqs_eel":"","point_eqs_eel":""}],"init_eqs_eel":"","frame_eqs_eel":"dec_med = pow (0.9, 30/fps);\ndec_slow = pow (0.99, 30/fps);\nbeat = max (max (bass, mid), treb);\navg = avg*dec_slow + beat*(1-dec_slow);\nis_beat = above(beat, .5+avg+peak) * above (time, t0+.2);\nt0 = is_beat*time + (1-is_beat)*t0;\npeak = is_beat * beat + (1-is_beat)*peak*dec_med;\nindex = (index + is_beat) %4;\nindex2 = (index2 + is_beat*bnot(index))%4;\nmonitor = index2;\nq20 = avg;\nq21 = beat;\nq22 = peak;\nq23 = index;\nq24 = is_beat;\nq26 = bass + mid + treb;\n\nk1 =  is_beat*bnot(index)*bnot(index2);\np1 =  k1*(p1+1) + (1-k1)*p1;\np2 = dec_med * p2+ (1-dec_med)*p1;\np3 = dec_med * p3+ (1-dec_med)*p2;\nrott = p3 * 3.1416/4;\n\npos = pos + q20/140;\nq28 = pos;\nq27 = index+1;\n\nq1 = cos(rott);\nq2 = sin(rott);\nq3 = -q2;\nq4 = q1;\n\nmovez = movez + .005*(1.5+q1)*30/fps;\nq30 = movez;\n\n\nzoom = 1.0;\nrot = -0.00 * index;","pixel_eqs_eel":"zoom = 1 + q1/25;","warp":" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = ((texture (sampler_main, uv).xyz * 0.99) - 0.002);\n  ret = tmpvar_1.xyz;\n }","comp":" shader_body { \n  vec3 crisp_1;\n  vec2 uv3_2;\n  vec2 uv2_3;\n  vec2 tmpvar_4;\n  tmpvar_4 = ((uv - 0.5) * aspect.xy);\n  float tmpvar_5;\n  tmpvar_5 = (0.1 / (sqrt(\n    dot (tmpvar_4, tmpvar_4)\n  ) + 0.05));\n  vec2 tmpvar_6;\n  float tmpvar_7;\n  tmpvar_7 = (ang / 3.14);\n  tmpvar_6.x = tmpvar_7;\n  tmpvar_6.y = (tmpvar_5 * 1.5);\n  uv2_3.y = (tmpvar_6.y + (0.1 * time));\n  uv2_3.x = (tmpvar_7 + (0.02 * time));\n  uv3_2.y = (tmpvar_5 + q30);\n  uv3_2.x = (tmpvar_7 + (time / 32.0));\n  crisp_1 = ((texture (sampler_main, uv2_3).xyz + (2.0 * texture (sampler_main, uv3_2).xyz)) + ((2.0 * \n    ((texture (sampler_blur2, fract(uv2_3)).xyz * scale2) + bias2)\n  ) + (2.0 * \n    ((texture (sampler_blur2, fract(uv3_2)).xyz * scale2) + bias2)\n  )));\n  crisp_1 = ((3.0 * crisp_1) * rad);\n  float tmpvar_8;\n  tmpvar_8 = clamp ((1.0 - (4.0 * rad)), 0.0, 1.0);\n  vec4 tmpvar_9;\n  tmpvar_9.w = 1.0;\n  tmpvar_9.xyz = ((crisp_1 + (\n    ((vec3(1.0, 0.0, 1.0) * uv.y) * pow ((1.0 - rad), 8.0))\n   * tmpvar_8)) + (tmpvar_8 * texture (sampler_main, uv).xyz));\n  ret = tmpvar_9.xyz;\n }"}