/**
 * Copyright (c) 2017 The xterm.js authors. All rights reserved.
 * @license MIT
 */

import { IRenderLayer } from './Types';
import { IGlyphIdentifier } from '../atlas/Types';
import { acquireCharAtlas } from '../atlas/CharAtlasCache';
import { Terminal } from 'xterm';
import { IColorSet } from 'browser/Types';
import { IRenderDimensions } from 'browser/renderer/Types';
import { CellData } from 'common/buffer/CellData';
import { WebglCharAtlas } from 'atlas/WebglCharAtlas';
import { throwIfFalsy } from '../WebglUtils';

export abstract class BaseRenderLayer implements IRenderLayer {
  private _canvas: HTMLCanvasElement;
  protected _ctx!: CanvasRenderingContext2D;
  private _scaledCharWidth: number = 0;
  private _scaledCharHeight: number = 0;
  private _scaledCellWidth: number = 0;
  private _scaledCellHeight: number = 0;
  private _scaledCharLeft: number = 0;
  private _scaledCharTop: number = 0;

  protected _charAtlas: WebglCharAtlas | undefined;

  /**
   * An object that's reused when drawing glyphs in order to reduce GC.
   */
  private _currentGlyphIdentifier: IGlyphIdentifier = {
    chars: '',
    code: 0,
    bg: 0,
    fg: 0,
    bold: false,
    dim: false,
    italic: false
  };

  constructor(
    private _container: HTMLElement,
    id: string,
    zIndex: number,
    private _alpha: boolean,
    protected _colors: IColorSet
  ) {
    this._canvas = document.createElement('canvas');
    this._canvas.classList.add(`xterm-${id}-layer`);
    this._canvas.style.zIndex = zIndex.toString();
    this._initCanvas();
    this._container.appendChild(this._canvas);
  }

  public dispose(): void {
    this._container.removeChild(this._canvas);
    if (this._charAtlas) {
      this._charAtlas.dispose();
    }
  }

  private _initCanvas(): void {
    this._ctx = throwIfFalsy(this._canvas.getContext('2d', {alpha: this._alpha}));
    // Draw the background if this is an opaque layer
    if (!this._alpha) {
      this._clearAll();
    }
  }

  public onOptionsChanged(terminal: Terminal): void {}
  public onBlur(terminal: Terminal): void {}
  public onFocus(terminal: Terminal): void {}
  public onCursorMove(terminal: Terminal): void {}
  public onGridChanged(terminal: Terminal, startRow: number, endRow: number): void {}
  public onSelectionChanged(terminal: Terminal, start: [number, number], end: [number, number], columnSelectMode: boolean = false): void {}

  public setColors(terminal: Terminal, colorSet: IColorSet): void {
    this._refreshCharAtlas(terminal, colorSet);
  }

  protected _setTransparency(terminal: Terminal, alpha: boolean): void {
    // Do nothing when alpha doesn't change
    if (alpha === this._alpha) {
      return;
    }

    // Create new canvas and replace old one
    const oldCanvas = this._canvas;
    this._alpha = alpha;
    // Cloning preserves properties
    this._canvas = <HTMLCanvasElement>this._canvas.cloneNode();
    this._initCanvas();
    this._container.replaceChild(this._canvas, oldCanvas);

    // Regenerate char atlas and force a full redraw
    this._refreshCharAtlas(terminal, this._colors);
    this.onGridChanged(terminal, 0, terminal.rows - 1);
  }

  /**
   * Refreshes the char atlas, aquiring a new one if necessary.
   * @param terminal The terminal.
   * @param colorSet The color set to use for the char atlas.
   */
  private _refreshCharAtlas(terminal: Terminal, colorSet: IColorSet): void {
    if (this._scaledCharWidth <= 0 && this._scaledCharHeight <= 0) {
      return;
    }
    this._charAtlas = acquireCharAtlas(terminal, colorSet, this._scaledCharWidth, this._scaledCharHeight);
    this._charAtlas.warmUp();
  }

  public resize(terminal: Terminal, dim: IRenderDimensions): void {
    this._scaledCellWidth = dim.scaledCellWidth;
    this._scaledCellHeight = dim.scaledCellHeight;
    this._scaledCharWidth = dim.scaledCharWidth;
    this._scaledCharHeight = dim.scaledCharHeight;
    this._scaledCharLeft = dim.scaledCharLeft;
    this._scaledCharTop = dim.scaledCharTop;
    this._canvas.width = dim.scaledCanvasWidth;
    this._canvas.height = dim.scaledCanvasHeight;
    this._canvas.style.width = `${dim.canvasWidth}px`;
    this._canvas.style.height = `${dim.canvasHeight}px`;

    // Draw the background if this is an opaque layer
    if (!this._alpha) {
      this._clearAll();
    }

    this._refreshCharAtlas(terminal, this._colors);
  }

  public abstract reset(terminal: Terminal): void;

  /**
   * Fills 1+ cells completely. This uses the existing fillStyle on the context.
   * @param x The column to start at.
   * @param y The row to start at
   * @param width The number of columns to fill.
   * @param height The number of rows to fill.
   */
  protected _fillCells(x: number, y: number, width: number, height: number): void {
    this._ctx.fillRect(
        x * this._scaledCellWidth,
        y * this._scaledCellHeight,
        width * this._scaledCellWidth,
        height * this._scaledCellHeight);
  }

  /**
   * Fills a 1px line (2px on HDPI) at the bottom of the cell. This uses the
   * existing fillStyle on the context.
   * @param x The column to fill.
   * @param y The row to fill.
   */
  protected _fillBottomLineAtCells(x: number, y: number, width: number = 1): void {
    this._ctx.fillRect(
        x * this._scaledCellWidth,
        (y + 1) * this._scaledCellHeight - window.devicePixelRatio - 1 /* Ensure it's drawn within the cell */,
        width * this._scaledCellWidth,
        window.devicePixelRatio);
  }

  /**
   * Fills a 1px line (2px on HDPI) at the left of the cell. This uses the
   * existing fillStyle on the context.
   * @param x The column to fill.
   * @param y The row to fill.
   */
  protected _fillLeftLineAtCell(x: number, y: number): void {
    this._ctx.fillRect(
        x * this._scaledCellWidth,
        y * this._scaledCellHeight,
        window.devicePixelRatio,
        this._scaledCellHeight);
  }

  /**
   * Strokes a 1px rectangle (2px on HDPI) around a cell. This uses the existing
   * strokeStyle on the context.
   * @param x The column to fill.
   * @param y The row to fill.
   */
  protected _strokeRectAtCell(x: number, y: number, width: number, height: number): void {
    this._ctx.lineWidth = window.devicePixelRatio;
    this._ctx.strokeRect(
        x * this._scaledCellWidth + window.devicePixelRatio / 2,
        y * this._scaledCellHeight + (window.devicePixelRatio / 2),
        width * this._scaledCellWidth - window.devicePixelRatio,
        (height * this._scaledCellHeight) - window.devicePixelRatio);
  }

  /**
   * Clears the entire canvas.
   */
  protected _clearAll(): void {
    if (this._alpha) {
      this._ctx.clearRect(0, 0, this._canvas.width, this._canvas.height);
    } else {
      this._ctx.fillStyle = this._colors.background.css;
      this._ctx.fillRect(0, 0, this._canvas.width, this._canvas.height);
    }
  }

  /**
   * Clears 1+ cells completely.
   * @param x The column to start at.
   * @param y The row to start at.
   * @param width The number of columns to clear.
   * @param height The number of rows to clear.
   */
  protected _clearCells(x: number, y: number, width: number, height: number): void {
    if (this._alpha) {
      this._ctx.clearRect(
          x * this._scaledCellWidth,
          y * this._scaledCellHeight,
          width * this._scaledCellWidth,
          height * this._scaledCellHeight);
    } else {
      this._ctx.fillStyle = this._colors.background.css;
      this._ctx.fillRect(
          x * this._scaledCellWidth,
          y * this._scaledCellHeight,
          width * this._scaledCellWidth,
          height * this._scaledCellHeight);
    }
  }

  /**
   * Draws a truecolor character at the cell. The character will be clipped to
   * ensure that it fits with the cell, including the cell to the right if it's
   * a wide character. This uses the existing fillStyle on the context.
   * @param terminal The terminal.
   * @param cell The cell data for the character to draw.
   * @param x The column to draw at.
   * @param y The row to draw at.
   * @param color The color of the character.
   */
  protected _fillCharTrueColor(terminal: Terminal, cell: CellData, x: number, y: number): void {
    this._ctx.font = this._getFont(terminal, false, false);
    this._ctx.textBaseline = 'middle';
    this._clipRow(terminal, y);
    this._ctx.fillText(
        cell.getChars(),
        x * this._scaledCellWidth + this._scaledCharLeft,
        y * this._scaledCellHeight + this._scaledCharTop + this._scaledCharHeight / 2);
  }

  /**
   * Clips a row to ensure no pixels will be drawn outside the cells in the row.
   * @param terminal The terminal.
   * @param y The row to clip.
   */
  private _clipRow(terminal: Terminal, y: number): void {
    this._ctx.beginPath();
    this._ctx.rect(
        0,
        y * this._scaledCellHeight,
        terminal.cols * this._scaledCellWidth,
        this._scaledCellHeight);
    this._ctx.clip();
  }

  /**
   * Gets the current font.
   * @param terminal The terminal.
   * @param isBold If we should use the bold fontWeight.
   */
  protected _getFont(terminal: Terminal, isBold: boolean, isItalic: boolean): string {
    const fontWeight = isBold ? terminal.getOption('fontWeightBold') : terminal.getOption('fontWeight');
    const fontStyle = isItalic ? 'italic' : '';

    return `${fontStyle} ${fontWeight} ${terminal.getOption('fontSize') * window.devicePixelRatio}px ${terminal.getOption('fontFamily')}`;
  }
}

